Criminal
02-07-2006, 09:08 AM
:) Linky Linky (http://www.geocities.com/micronations/)
SO. You want to start your own country. You have cast about and discovered the strange quirky world of micronationalism and you think you might be interested in having your own little realm to rule….but where do you start?
Please note, what follows are some suggestions as to the workings of the micronational world. There is truly no specific definition that applies to any aspect of the micronational hobby, it is largely up to the individual micronationalist and the individual micronation.
The Definition
First, before we get into the mechanics of this, let’s have a little definition of what a micronation is:
A micronation is an entity created and maintained as if it were a nation and/or a state, and generally carrying with it some, most or all of the attributes of nationhood, and likewise generally carrying with it some of the attributes of statehood. Though a micronation may well have begun as a mere drollery, it has the potential (given the evolution of a sufficiently vital national culture) to develop into a true nation, and possibly to achieve statehood.
-Peter Ravn Rasmussen
Or, if you prefer, this definition, borrowed from the Kingdom of Talossa:
Micronations, microstates, imaginary countries, countercountries, unrecognized nations, or ephemeral states, are all terms for countries which have been declared independent by (usually eccentric) individuals or small groups, but unlike other such attempts, fail to achieve widespread diplomatic recognition. Many have only one inhabitant; others are larger. Most seem to consist of a single Grand Poobah, with or without a coterie of petits Poobahs. Talossa, however, counts over 50 citizens who have been part of its wild multiparty political structure. And there are reportedly 20,000 people with Hutt River citizenship or honours--more than several members of the UN!
In most cases, Micronation founders have declared dominion over land that actually exists; often tiny, isolated islands, sometimes under several feet of water. Like other countries, some of these nations have proclaimed declarations of independence, adopted constitutions, sought diplomatic recognition, sent out envoys extraordinary and ministers plenipotentiary, displayed coats-of-arms, and issued stamps, passports, and currency.
OK, so now you know what a micronation is by definition, let’s get a little more into the why’s and then we’ll look at the how’s.
The beginning….
So you get up one morning and you do like I did, you watch the movie “The Mouse That Roared”….or “Moon Over Parador”, or “The Prisoner of Zenda”, and you say to yourself, “Self, I wish I could have my own country. That way I could avoid that situation the other day where I almost ran over Mrs. MacGillicuddy in my rush to get my income taxes into the mail on time.” Well, that’s one reason. Maybe a bad one. Or maybe you’re twelve and tired of having your mom compare the condition of your room to Berlin after the war. “Mom,” you say, “This room is no longer your concern, because it is now an independent country. The Kingdom of Bob’s Room. And I am King. So enough with harassing me about my socks on the floor.” And so, as you gaze around your domain, your new nation, you say to yourself, “Now what?”.
Like most people, you now abandon the idea of your own country in favor of the latest Nintendo game (for minors) or beer (for adults). But a few imaginative individuals instead forge ahead and seek to make their own path, creating their own nation, a personal Lilliput in a world of Brobdingnags.
And having decided this, you must now ask yourself, what exactly is your goal? There are many different types of micronations. Erwin S. Strauss broke down efforts to start a new country into five different categories in his book, How to Start Your Own Country:
Traditional sovereignty: Having status as a sovereign nation, including exchanging ambassadors, acceptance of passports, membership in international organizations. This usually includes possession of actual territory (land).
Ship under flag of convenience: Ships off the coast of sovereign nations, usually as part of a money-making scheme.
Litigation: Using macronational law to press your claim to independence.
Vonu (out of sight out of mind): Establishing your "nation" in a remote area, far from macronational authority.
Model country: A project nation designed to resemble most aspects of nationhood, without actually seeking sovereignty. Generally the definition of an on-line nation.
That is one way to look at it. Lars Erik Bryld, from the Sovereign Principality of Corvinia breaks it down thus, with an eye toward the seriousness of your micronational effort:
Statehood means acquisition and complete control over a territory, and the acceptance of this sovereignty by the international society.
Nationhood means a condition where a group of persons achieve a common identity as a people and the will to be identified as such.
A Political Exercise means the attempt to create a plausible and internally consistent simulation of a governmental mechanism. Though the ultimate purpose might be recreational, emphasis is on the realism.
Community means a society of like-minded individuals, which in some respects does not possess the attributes of a nation as defined above.
Mostly Fun means a completely spurious vehicle of interacting as a way of entertainment. Though a governmental structure may exist, the prime purpose is to have fun.
Your Goal
So now you know the types of micronations. Now you must ask yourself, again, what is my goal with this country? Bear in mind, most micronations start out just for fun. This can change, of course, and sometimes does. All nations evolve. It is good though to think ahead just a little. If you want your nation to be taken seriously humorous elements will have to be toned down, at least to some extent. So, if you start your nation out as the Republic of Buttwind, and at some point decide that you would prefer to be taken seriously, a name change might be in order. So think ahead, as you build your country, no matter what your current goals might be.
Micronational Seriousness
On the matter of micronational seriousness, a few notes. This is a subject that can be quite vexing for the new micronationalist. There are several serious micronational efforts out there, and they take themselves very seriously. They tend to avoid elements in their nations that are not mostly grounded in reality; no fictional histories, actual possession or at least claims of real places, not fictional, never any “fake” citizens, all real. Their goal, in many cases, is actual independence, on some scale or another. Most will not open diplomatic relations with less than serious micronations, feeling that to have open communications with less serious nations may damage their micronation’s reputation and endanger their goal of sovereignty.
It varies from micronation to micronation, but seriousness can be a real sticking point in micronational relations. As a new micronationalist, it is important not to get too annoyed when certain nations refuse to recognize yours, or even reply to your e-mails. That is their way of doing things, and you have yours. Seek nations that are at your level of seriousness, and open relations with them.
The Basics
Ok, so you have decided to start your country. While you think about where you want to go with it, we’ll start with the basics. You need citizens. You need a website. For many micronations, this is most, if not all that their country ever is, a website and a few dedicated citizens. Some micronations start without any citizens, build a website and try to lure citizens in. This is hard, since most micronationalists want their own country and don’t want to share. So, I suggest you cast about among your friends and family and find your citizens first. Or, if you wish start without citizens, build a nice website and see where it goes. Like the movie said, “if you build it, they will come”, and they will. But you must have something interesting, new and exciting. There are a plethora of one-man kingdoms out there, make your nation spark interest.
As a note, your website should not be your nation. If your nation is just a website, it will not last very long and never be taken seriously. It should represent your nation, and be used if you want as a tool for communicating your nation to the world. It is important that your nation be something beyond your website, otherwise you will have a hard time developing your nation into something interesting that will last a while.
So, now you have the idea. Get a website through one of the free hosting places, like Geocities or Tripod. This will start you on the right track. I advise that you visit some of the websites of real nations (we call them "macronations") and see how they are designed, and what elements are included. Look at their national symbols, descriptions of their government, culture, people and so on. Get ideas from them and take your nation’s website from there. You may also want to visit existing micronations, and draw ideas from them. Be careful that only draw ideas from them, and not specific items, images, text or formats. Plagiarizing from another nation's website (or any website) is very bad, and you will end up regretting it. Trust me. Sometimes, however, the owner of another website will allow you to "borrow" with permission, and usually with credit given where due.
Once you have a website, and you have ideas of what to put on it, what’s next? Well, you need a flag. I chose my nation’s flag from among those that already exist, in this case Sierra Leone, and then turned it upside down. I did this so that I would have a real flag to fly outside when ever I wish, without having to sew one from scratch. What flag you choose, though, is really up to you. Your flag should represent your nation. If you never plan on actually flying it, it can look like anything. It is one of many important aspects of your nation, so think about it carefully. Of course, if you’re the Grand Poobah of your nation, you can change it at will, but be careful of making too many changes, too often or else you will appear to be a flake. Rapid, frequent changes should be avoided studiously. This will require planning for the future some, but it will pay off diplomatically as your nation appears more stable and doesn’t change on a whim.
On to arms. A coat of arms is nice to have, although not essential. If you have limited graphic capability, you may wish to postpone this, but you will need to think of it eventually. Let your arms represent your nation, symbolically. Again, look at other nation’s arms and glean your ideas from there.
Other symbols. You can have a national anthem, national bird, national animal, national food, etc. Whatever you think best represents your nation. Look around at other macro- and micronations, get some ideas. You may wish to develop a coherent "theme" for your nation, such as medieval, German or something like that. Your type of government and your culture will reflect that theme. While not essential, a theme for your nation gives it more character and style, and makes it more interesting.
SO. You want to start your own country. You have cast about and discovered the strange quirky world of micronationalism and you think you might be interested in having your own little realm to rule….but where do you start?
Please note, what follows are some suggestions as to the workings of the micronational world. There is truly no specific definition that applies to any aspect of the micronational hobby, it is largely up to the individual micronationalist and the individual micronation.
The Definition
First, before we get into the mechanics of this, let’s have a little definition of what a micronation is:
A micronation is an entity created and maintained as if it were a nation and/or a state, and generally carrying with it some, most or all of the attributes of nationhood, and likewise generally carrying with it some of the attributes of statehood. Though a micronation may well have begun as a mere drollery, it has the potential (given the evolution of a sufficiently vital national culture) to develop into a true nation, and possibly to achieve statehood.
-Peter Ravn Rasmussen
Or, if you prefer, this definition, borrowed from the Kingdom of Talossa:
Micronations, microstates, imaginary countries, countercountries, unrecognized nations, or ephemeral states, are all terms for countries which have been declared independent by (usually eccentric) individuals or small groups, but unlike other such attempts, fail to achieve widespread diplomatic recognition. Many have only one inhabitant; others are larger. Most seem to consist of a single Grand Poobah, with or without a coterie of petits Poobahs. Talossa, however, counts over 50 citizens who have been part of its wild multiparty political structure. And there are reportedly 20,000 people with Hutt River citizenship or honours--more than several members of the UN!
In most cases, Micronation founders have declared dominion over land that actually exists; often tiny, isolated islands, sometimes under several feet of water. Like other countries, some of these nations have proclaimed declarations of independence, adopted constitutions, sought diplomatic recognition, sent out envoys extraordinary and ministers plenipotentiary, displayed coats-of-arms, and issued stamps, passports, and currency.
OK, so now you know what a micronation is by definition, let’s get a little more into the why’s and then we’ll look at the how’s.
The beginning….
So you get up one morning and you do like I did, you watch the movie “The Mouse That Roared”….or “Moon Over Parador”, or “The Prisoner of Zenda”, and you say to yourself, “Self, I wish I could have my own country. That way I could avoid that situation the other day where I almost ran over Mrs. MacGillicuddy in my rush to get my income taxes into the mail on time.” Well, that’s one reason. Maybe a bad one. Or maybe you’re twelve and tired of having your mom compare the condition of your room to Berlin after the war. “Mom,” you say, “This room is no longer your concern, because it is now an independent country. The Kingdom of Bob’s Room. And I am King. So enough with harassing me about my socks on the floor.” And so, as you gaze around your domain, your new nation, you say to yourself, “Now what?”.
Like most people, you now abandon the idea of your own country in favor of the latest Nintendo game (for minors) or beer (for adults). But a few imaginative individuals instead forge ahead and seek to make their own path, creating their own nation, a personal Lilliput in a world of Brobdingnags.
And having decided this, you must now ask yourself, what exactly is your goal? There are many different types of micronations. Erwin S. Strauss broke down efforts to start a new country into five different categories in his book, How to Start Your Own Country:
Traditional sovereignty: Having status as a sovereign nation, including exchanging ambassadors, acceptance of passports, membership in international organizations. This usually includes possession of actual territory (land).
Ship under flag of convenience: Ships off the coast of sovereign nations, usually as part of a money-making scheme.
Litigation: Using macronational law to press your claim to independence.
Vonu (out of sight out of mind): Establishing your "nation" in a remote area, far from macronational authority.
Model country: A project nation designed to resemble most aspects of nationhood, without actually seeking sovereignty. Generally the definition of an on-line nation.
That is one way to look at it. Lars Erik Bryld, from the Sovereign Principality of Corvinia breaks it down thus, with an eye toward the seriousness of your micronational effort:
Statehood means acquisition and complete control over a territory, and the acceptance of this sovereignty by the international society.
Nationhood means a condition where a group of persons achieve a common identity as a people and the will to be identified as such.
A Political Exercise means the attempt to create a plausible and internally consistent simulation of a governmental mechanism. Though the ultimate purpose might be recreational, emphasis is on the realism.
Community means a society of like-minded individuals, which in some respects does not possess the attributes of a nation as defined above.
Mostly Fun means a completely spurious vehicle of interacting as a way of entertainment. Though a governmental structure may exist, the prime purpose is to have fun.
Your Goal
So now you know the types of micronations. Now you must ask yourself, again, what is my goal with this country? Bear in mind, most micronations start out just for fun. This can change, of course, and sometimes does. All nations evolve. It is good though to think ahead just a little. If you want your nation to be taken seriously humorous elements will have to be toned down, at least to some extent. So, if you start your nation out as the Republic of Buttwind, and at some point decide that you would prefer to be taken seriously, a name change might be in order. So think ahead, as you build your country, no matter what your current goals might be.
Micronational Seriousness
On the matter of micronational seriousness, a few notes. This is a subject that can be quite vexing for the new micronationalist. There are several serious micronational efforts out there, and they take themselves very seriously. They tend to avoid elements in their nations that are not mostly grounded in reality; no fictional histories, actual possession or at least claims of real places, not fictional, never any “fake” citizens, all real. Their goal, in many cases, is actual independence, on some scale or another. Most will not open diplomatic relations with less than serious micronations, feeling that to have open communications with less serious nations may damage their micronation’s reputation and endanger their goal of sovereignty.
It varies from micronation to micronation, but seriousness can be a real sticking point in micronational relations. As a new micronationalist, it is important not to get too annoyed when certain nations refuse to recognize yours, or even reply to your e-mails. That is their way of doing things, and you have yours. Seek nations that are at your level of seriousness, and open relations with them.
The Basics
Ok, so you have decided to start your country. While you think about where you want to go with it, we’ll start with the basics. You need citizens. You need a website. For many micronations, this is most, if not all that their country ever is, a website and a few dedicated citizens. Some micronations start without any citizens, build a website and try to lure citizens in. This is hard, since most micronationalists want their own country and don’t want to share. So, I suggest you cast about among your friends and family and find your citizens first. Or, if you wish start without citizens, build a nice website and see where it goes. Like the movie said, “if you build it, they will come”, and they will. But you must have something interesting, new and exciting. There are a plethora of one-man kingdoms out there, make your nation spark interest.
As a note, your website should not be your nation. If your nation is just a website, it will not last very long and never be taken seriously. It should represent your nation, and be used if you want as a tool for communicating your nation to the world. It is important that your nation be something beyond your website, otherwise you will have a hard time developing your nation into something interesting that will last a while.
So, now you have the idea. Get a website through one of the free hosting places, like Geocities or Tripod. This will start you on the right track. I advise that you visit some of the websites of real nations (we call them "macronations") and see how they are designed, and what elements are included. Look at their national symbols, descriptions of their government, culture, people and so on. Get ideas from them and take your nation’s website from there. You may also want to visit existing micronations, and draw ideas from them. Be careful that only draw ideas from them, and not specific items, images, text or formats. Plagiarizing from another nation's website (or any website) is very bad, and you will end up regretting it. Trust me. Sometimes, however, the owner of another website will allow you to "borrow" with permission, and usually with credit given where due.
Once you have a website, and you have ideas of what to put on it, what’s next? Well, you need a flag. I chose my nation’s flag from among those that already exist, in this case Sierra Leone, and then turned it upside down. I did this so that I would have a real flag to fly outside when ever I wish, without having to sew one from scratch. What flag you choose, though, is really up to you. Your flag should represent your nation. If you never plan on actually flying it, it can look like anything. It is one of many important aspects of your nation, so think about it carefully. Of course, if you’re the Grand Poobah of your nation, you can change it at will, but be careful of making too many changes, too often or else you will appear to be a flake. Rapid, frequent changes should be avoided studiously. This will require planning for the future some, but it will pay off diplomatically as your nation appears more stable and doesn’t change on a whim.
On to arms. A coat of arms is nice to have, although not essential. If you have limited graphic capability, you may wish to postpone this, but you will need to think of it eventually. Let your arms represent your nation, symbolically. Again, look at other nation’s arms and glean your ideas from there.
Other symbols. You can have a national anthem, national bird, national animal, national food, etc. Whatever you think best represents your nation. Look around at other macro- and micronations, get some ideas. You may wish to develop a coherent "theme" for your nation, such as medieval, German or something like that. Your type of government and your culture will reflect that theme. While not essential, a theme for your nation gives it more character and style, and makes it more interesting.