Guitarophile
11-15-2002, 10:12 PM
I've had a chance to playtest it, and it is *fun*! The way it works is:
There are different cities. Within each city there are neighborhoods. Within each neighborhood there are lots. Sims buy lots. Lots start very small, but can get bigger with the help of roommates to cover the cost.
Making money in The Sims Online is unlike in The Sims (offline) in that you do not have to look for a job. Instead, there are "job objects" whose products earn you money. Examples include chemistry sets(making and selling potions), preserve tables(making and selling jam), pizza ovens(require four sims with different skill sets to operate, very lucrative), and even a telemarketing desk! However, the best way to make money in The Sims Online is to develop a property which other sims would like to visit. Very popular in Alphaville(my city) is the Alphaville Skills Center, built and owned by four different roommates. It's a two-story building designed to help sims improve their skills and get their start making money and meeting other sims. A portion of every job object sale goes to the owners, as well as an end-of-the-day visitors bonus, rewarding the owners for the number and duration of visitors.
The number and detail of objects in the world is staggering. As you kids may be aware, I love guitars. Within the game, one can buy a Fender Stratocaster-style guitar and Fender-style amp, complete with Simspeak real names and descriptions. When playing the guitar, depending on Creativity skill level, the sim will hear anything from plunking from tuning sounds to Pinkfloydian blues riffs to shred metal solos!
Nearly every usable object in the world improves some skill or another. Skills improve at a rate that is scaled in percentages. As long as the object being used is not a job object, when a group of sims are working on the same skill on the same property at the same time, the skill will increase faster. This means four guitars wailing next to each other will cause each sim to improve at a remarkably faster rate!
Now, I've never been one for MMORPGs, but if I were stuck in a room with nothing but a computer and an internet connection all day, picking up a fat lottery payout, I'd probably never leave.
There are different cities. Within each city there are neighborhoods. Within each neighborhood there are lots. Sims buy lots. Lots start very small, but can get bigger with the help of roommates to cover the cost.
Making money in The Sims Online is unlike in The Sims (offline) in that you do not have to look for a job. Instead, there are "job objects" whose products earn you money. Examples include chemistry sets(making and selling potions), preserve tables(making and selling jam), pizza ovens(require four sims with different skill sets to operate, very lucrative), and even a telemarketing desk! However, the best way to make money in The Sims Online is to develop a property which other sims would like to visit. Very popular in Alphaville(my city) is the Alphaville Skills Center, built and owned by four different roommates. It's a two-story building designed to help sims improve their skills and get their start making money and meeting other sims. A portion of every job object sale goes to the owners, as well as an end-of-the-day visitors bonus, rewarding the owners for the number and duration of visitors.
The number and detail of objects in the world is staggering. As you kids may be aware, I love guitars. Within the game, one can buy a Fender Stratocaster-style guitar and Fender-style amp, complete with Simspeak real names and descriptions. When playing the guitar, depending on Creativity skill level, the sim will hear anything from plunking from tuning sounds to Pinkfloydian blues riffs to shred metal solos!
Nearly every usable object in the world improves some skill or another. Skills improve at a rate that is scaled in percentages. As long as the object being used is not a job object, when a group of sims are working on the same skill on the same property at the same time, the skill will increase faster. This means four guitars wailing next to each other will cause each sim to improve at a remarkably faster rate!
Now, I've never been one for MMORPGs, but if I were stuck in a room with nothing but a computer and an internet connection all day, picking up a fat lottery payout, I'd probably never leave.